Hello future investor!

Moonbear is a growing gaming company founded
in 2016 by Jaynesh Vekaria.

Moonbear established 2016
1 founding member

Jaynesh Vekaria spends 1 year developing sandbox building game, Pocket Build.

Pocket Build launches
Q4 2017

Pocket build launches in November 2017 on iOS & Android and starts gaining traction.

First hire
2018

Moonbear moves into new office in the heart of London and makes it first hire!

Major feature by Apple
2019

Featured on the App Store as the one of the new superstars of UK Gaming!

Grown to a team of four
2020

Now grown into a team of 4 working on Pocket Build and other exciting things!

2nd Game launch
2021

The team soft launches their second title, Underdogs!

Image

The juicy stuff

- $2 million in total sales for Pocket Build.
- 2000 paid monthly subscribers.
- Recurring revenue stream.
- Profit-making since 2017.

Image

Subscribers

Pricing model: $9.99 / month
Current subscribers and future projections based on our current growth rate.

Current subscribers 2022 2023 2024
2k 8k 20k 50k
Last updated: 28th June 2021

DAU (Pocket Build)

Current DAU (Daily active users) and future projections. Projections are based on current growth rates, and marketing plans.

Current 2022 2023 2024
15.81k 45k 135k 400k
Last updated: 28th June 2021

MAU (Pocket Build)

Current MAU (Monthly active users) and future projections. Projections are based on current growth rates, and marketing plans.

Current 2022 2023 2024
284.09k 1m 3.5m 10m
Last updated: 28th June 2021

Retention D30 (Pocket Build)

Current D30 Retention rates and targets. Projections are based on making improvements, listening to feedback, and making changes based on analytics data. Current retention rates are below average, however we have identified crucial areas of improvements that will drastically improve retention rates.

Previous Current Sept 21 Dec 21
1% 2% 3% 4%
Last updated: 28th June 2021

Retention D1 (Pocket Build)

Current D1 Retention rates and targets. Projections are based on making improvements, listening to feedback, and making changes based on analytics data. Current retention rates are below average, however we have identified crucial areas of improvements that will drastically improve retention rates.

Previous Current Sept 21 Dec 21
33% 36% 40% 55%
Last updated: 28th June 2021

Pocket Build ARPPU

Average revenue per paying user

$8.32

Last updated: 28th June 2021

Pocket Build Downloads

Current total downloads on iOS and Android + future projections based on growth rate and marketing plans.

Current 2022 2023 2024
6M 15M 40M 100M
Last updated: 28th June 2021

Company size

Current company size and growth. We will be expanding our team to help support our growth. Roles will include developers, marketing, and business development.

Current 2022 Q1 2022 Q4 2023 Q1
4 6 10 16
Last updated: 28th June 2021

Iterate first, grow second

Fast growth has become the measure of success in the startup world. Researchers at UC Berkeley and Stanford explored growth at more than 3,000 startups. The key finding: premature scaling was the most common cause of failure.

We have started with a period of slow growth that has enabled long-term success and a sustainable business. This period of slow-growth has allowed us to lay our roots, find our colours, and ultimately allow us to grow not faster, but smarter.

  1. 1

    Customer feedback

    We don't use revenue as our main criteria for success, we use customer feedback.

  2. 2

    Community

    Our main target is player happiness, so we focus on making our existing players happy.

  3. 3

    Organic growth

    We don’t hire aggressively for sales and marketing, and we don’t spend much on advertising. Organic growth is our first goal.

  4. 3

    Cost-conscious

    We watch our spending, and nurture a cost-conscious company culture.

Projected Valuation (2025)

$180M

Projected company valuation is based on increase in subscribers, player base, and new products.

Current Valuation (2021)

$6M (+42% 2020)

Current company valuation is based on current revenue stream, player base, subscribers, and products.

Last updated: 28th June 2021

Don't be shy! just say hi.

If you are interested in joining our journey or you just want to say "Hi", just press that little button below.

Contact

Interested in investing?

Or you just want to talk?